using UnityEngine;
public enum ConflictResolution
{
    [UnityEngine.InspectorName("合并")]
    /// <summary>
    /// 合并为一个buff，叠层。
    /// </summary>
    combine,
    [UnityEngine.InspectorName("独立")]
    /// <summary>
    /// 独立存在
    /// </summary>
    separate,
    [UnityEngine.InspectorName("覆盖")]
    /// <summary>
    /// 覆盖，后者覆盖前者
    /// </summary>
    cover,
}
